Waltee's Quest: The Case of the Lost Art


Conference: 
MW2009
Institution: 
The Walters Art Museum
Designer: 
Planit, Inc. and The Walters Art Museum

Waltee's Quest Log-in Screen

Waltee's Quest Log-in Screen

binary brokers with free demo account Waltee’s Quest: The Case of the Lost Art is a free, web game best viewed when using a broadband internet connection on a 2 ghz computer processor or higher. The site requires Adobe Flash Player 9 or above (available as a free download here http://get.adobe.com/flashplayer/); optimal screen resolution is 1024 x 768 or higher.

Waltee’s Quest: The Case of the Lost Art is an online interactive adventure for kids and their families. Launched in the fall of 2008, this free web game is part of the Walters Art Museums’ technology initiative and aims to engage new audiences and foster recreational, object-based learning. Conceived of as a magical journey through imaginative, lush worlds, users help Waltee, the friendly, lion cub family mascot of the Walters, search for missing art – revealing games, stories, and surprises along the way.

The intended audience for Waltee’s Quest is primarily children ages 5-8, and secondarily children ages 9-12. The site has been developed for use in informal settings, such as the home or museum, either by an individual or children playing with parents, caregivers, siblings, or friends. This website project is part of a larger, museum-wide technology initiative to engage audiences and foster recreational learning. Waltee’s Quest allows the Walters to provide three distinct web-based educational experiences for audiences of all ages: Waltee’s Quest for families and early elementary school students, Integrating the Art: Mummies, Manuscripts and Madonnas for middle school students and teachers, and Works of Art for adult learners.

The Magic Elevator

The Magic Elevator

options trading demo During game play, users are tasked to travel in a magical elevator to other “worlds” in order to discover the missing museum objects (called treasures) and return them to their rightful place in a virtual museum exhibition. Seven imaginary worlds that users may travel to within the site
include: The Mummy’s Tomb, The Royal Castle, The Dragon’s Realm, The Goddess’s Garden, The African Kingdom, The Artist Workshop, and The Secret Vault. My Treasure Room is the game’s home base, where treasures are collected and those that are still missing can be viewed. Each object is featured in Walteepedia, a virtual book and object database, where users encounter object narratives and are able to use a zoomify function to look closely at works of art.

The Royal Castle

The Royal Castle

binary trade demo account Play the game! Upon arriving at the site, you are given the option to start a new game, continue playing a previously saved game, or play without logging in and save progress later. After logging in and entering through your desired path, view the narrative introductory animation. When the animation concludes you are brought to the Treasure Room, the home base for the game, and given your mission briefing. The framework of the game consistently shows HUD (Heads-Up Elements) that provide users with navigation and tool tips. Click on the “i” in the upper left corner to see helpful tips about the game.
Back in the Treasure Room, scroll over the elevator dial and crank to travel to one of the seven “worlds.” Crank the dial to find The Royal Castle and select your destination by pressing, “Go.”
Upon entering the world, look at your
"Treasure List" on the right hand side of the screen to see which objects you are tasked to find in this world; they will be checked off the list and added to your collection of treasures as you find them. For a clue, you may also scroll over the titles to see images of the works of art. When you find a missing treasure, follow the prompt to “Learn More” and open Walteepedia. As you explore the world, click on hidden Waltee icons to play mini-games within each world, roll over images for surprises, and enjoy!

Waltee’s Quest: The Case of the Lost Art was created by museum educators at the Walters Art Museum and interactive developers at Planit, Inc., Baltimore, Maryland, in conjunction with Audience Focus, Inc. located in Annapolis, Maryland. The three organizations worked collaboratively on this project allowing for a unique confluence of education, design, usability, and evaluative
thinking critical to its success. The Walters education team created an internal advisory committee to achieve a cross-divisional, multi-disciplinary approach to this technology project, involving museum curators, conservators, as well as staff from marketing, public relations, and development. The advisory committee provided feedback on all content decisions made for the site. Front-end and
formative evaluation, as well as usability testing, was conducted with children and families frequently throughout site development in order to assess storyline concepts, nomenclature, game options, reward structures, and more. From the objects included in the game to the website title, the responses collected from children (and their families) were fundamental in all decisions made regarding Waltee’s Quest.